Craps In Python

2021年4月20日
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Planning Strategies¶
*Craps Game In Python
*Craps In Python
Python is an all-purpose programming language that can be used to create desktop applications, 3D graphics, video games, and even websites. It’s a great first programming language because it can be easy to learn and it’s simpler than complex languages like C, C, or Java. Craps In Python Have A Gambling Problem? Call 1-800-522-4700. Pennsylvania’s #1 Casino. Presents real casino slots you can play online, just for fun, FREE! Average rolls per shooter is 1671/196, or about 8.53. The last one is always the seven-out - the calculation doesn’t count people who pass the dice mid-hand - so the average number of rolls before the seven-out is about 7.53.
After each round, the program should ask the user if he/she wants to continue playing. The game continues until the player runs out of money, or the player chooses to exit.Similar to Rock Paper Scissors (as well as any multi-step, complex program), planning out your code will be highly beneficial in writing cleaner and more organized solutions. However, this time, you will be coming up with your own functions. Please remember to heed the following guidelines:
*The majority of your program should be functions. Break the game down into simple steps or instructions - each of those will have its own function.
*Each function should have a single purpose. If you find that you have written a function that is doing multiple things, it means you should break it down further into more functions. It’s okay to refactor code mid-development!
*The one exception to the above should be your main game function, which will contain the game loop, as well as any persistent variables. Try to keep this one as small as possible, utilizing functions as much as you can.
*Take advantage of return statements. Your code should not have any global variables. Data should be passed to functions through arguments, and from functions through the return statement.
*Which variables will you have to keep track of during all the rounds, and after all the rounds are completed? Make a note of which ones should be initialized outside of your loop.
*Be sure to provide the player with the appropriate prompts, letting them know their options and limitations for input.
*Consider what control structures are necessary for the program.
*Consider the order of occurrences - what should the program do first?
However, unlike Rock Paper Scissors, in this lab you will be required to validate user’s inputs. This means that:
*Players should not be able to enter a negative number as a bet
*Players should not be able to bet more money than they have in their bank
*Players should not be able to bet decimal amounts of money - only whole numbers. (recall: A boolean to check if x is an integer or not would be: xint(x). This will return True is x is an integer and False otherwise. It works because of math.)
*When prompted with the choice of ending the game or continuing, the question should repeat until the user has entered one choice or the other.
This also means that your labs will have quite a few while loops. Keep that in mind!A good place to start would be to write the functions that you plan on writing. You do not need to write the code itself, only the purpose of each function. Here are a few examples:
*function name: roll2dice
*arguments: none
*purpose: generates a random dice roll for two dice and prints out that the two rolls are
*returns: the sum of the dice roll
*function name: get_bet
*arguments: bank amount
*purpose: to get the amount to be bet from the user. Bet must be a positive integer and no more than they have in their bank. Should repeatedly ask the user to make a bet until they enter a valid one
*returns: the chosen valid bet amount
And so on. The above are examples, and do not have to be followed. There are many ways these games can be organized. However, notice that the names of my functions are verbs - just remember that functions should do things, and therefore have names that reflect what they do.
You should name your file FILN_craps.py, where FILN is your first initial and last name, no space.Craps Game In PythonLesson 18: Dice Game Simulation in Python
March 11, 2020
Review:
*Quiz 08
*Coin Toss simulation
*Stock Market Simulation Project
*Protocol for possible campus closure and remote learning
*Check course page for announcements
*Conference calling and screen sharing in place of lecture
Presentation:
*Generating Random Numbers in Python
*Discrete Simulation with randint(min, max)
Activity:Craps In Python
*Create your own Dice Simulation on Repl.it
*Simulate “Pass”, a simplified version of Craps
*Rules of Pass
*Player rolls a pair of six-sided dice and…
*wins if the roll is 7 or 11
*loses if the roll is 2, 3 or 12
*ties if the roll is 4, 5, 6, 8, 9 or 10
*Simulate 100 games
*Calculate % wins, % losses and % ties
Assignment:
*Complete the Stock Market Simulation Project
*Recommended: Intermediate Python (DataCamp)
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